Supplements user's P. Atk. by 620 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 659 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 700 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Absorbs souls. 960 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 21 souls can be absorbed.
Supplements user's P. Atk. by 742 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 787 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 833 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Absorbs souls. 1109 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 22 souls can be absorbed.
Supplements user's P. Atk. by 882 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 932 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 984 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Absorbs souls. 1269 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 23 souls can be absorbed.
Supplements user's P. Atk. by 1853 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1953 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2057 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1038 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1094 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1152 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Absorbs souls. 1440 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 24 souls can be absorbed.
Supplements user's P. Atk. by 2164 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2274 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2388 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1212 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1274 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1337 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 60% of the standard short-range physical damage inflicted on the enemy.
Absorbs souls. 1622 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 25 souls can be absorbed.
Supplements user's P. Atk. by 2505 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2625 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2748 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1403 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1470 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1539 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Stirs up the magic urge to increase M. Atk. by 75%, Casting Spd. by 15%, and the rate of Prominent Damage occurring with damage magic by 100% for 15 seconds.
Absorbs souls. 1815 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 26 souls can be absorbed.
Supplements user's P. Atk. by 2875 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 3004 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 3136 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1610 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1682 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1757 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Absorbs souls. 2018 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 27 souls can be absorbed.
Supplements user's P. Atk. by 3271 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 3408 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1832 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1909 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Absorbs souls. 2160 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 28 souls can be absorbed.
Supplements user's P. Atk. by 3548 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 3690 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1987 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2067 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Stirs up the magic urge to increase M. Atk. by 85%, Casting Spd. by 15%, and the rate of Prominent Damage occurring with damage magic by 200% for 15 seconds.
Absorbs souls. 2306 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 29 souls can be absorbed.
Supplements user's P. Atk. by 3834 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 3980 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2147 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2229 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 70% of the standard short-range physical damage inflicted on the enemy.
Absorbs souls. 2457 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 30 souls can be absorbed.
Supplements user's P. Atk. by 4127 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 4275 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2311 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2394 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
For 1 minute, inflicts a curse that causes malice in the target that is attacking the enemy and causes great critical damage at a certain rate when damage is received.
Absorbs souls. 2613 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 32 souls can be absorbed.
Supplements user's P. Atk. by 4425 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 4575 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2478 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2562 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Stirs up the magic urge to increase M. Atk. by 95%, Casting Spd. by 15%, and the rate of Prominent Damage occurring with damage magic by 300% for 15 seconds.
Absorbs souls. 2774 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 34 souls can be absorbed.
Supplements user's P. Atk. by 4726 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 4878 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2647 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2732 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Empathizes with the souls of party members for 15 seconds to recover 200 MP per second, decrease P. Def. by 90%, and become unable to act. Consumes 20 Souls.
For 1 minute, inflicts a curse that causes malice in the target that is attacking the enemy and causes great critical damage at a certain rate when damage is received.
Absorbs souls. 2940 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 36 souls can be absorbed.
Supplements user's P. Atk. by 5029 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 5180 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2816 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2901 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard short-range physical damage inflicted on the enemy.
Absorbs souls. 3110 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 38 souls can be absorbed.
Supplements user's P. Atk. by 5330 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 5479 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2985 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 3069 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
For 1 minute, inflicts a curse that causes malice in the target that is attacking the enemy and causes great critical damage at a certain rate when damage is received.
Absorbs souls. 3285 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 40 souls can be absorbed.