Attacks the enemy with 167 power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 487 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 518 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 550 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 43.5, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 45, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 46.6, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
Attacks the enemy with 210 power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 583 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 618 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 655 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 49.8, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 51.5, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 53.2, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
Attacks the enemy with 261 power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 693 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 732 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 773 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 56.7, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 58.5, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 60.4, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
Attacks the enemy with 319 power added to P. Atk., causes burns for 10 seconds, and makes him consume 53 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 816 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 860 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 905 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 64.2, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 66.1, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 68.1, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
Attacks the enemy with 384 power added to P. Atk., causes burns for 10 seconds, and makes him consume 53 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 952 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1001 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1051 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 72.2, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 74.2, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 76.3, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
Attacks the enemy with 419 power added to P. Atk., causes burns for 10 seconds, and makes him consume 53 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 1102 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1155 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1210 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 78.5, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 80.6, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
Attacks the enemy with 455 power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 1265 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1322 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1380 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 82.8, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 85.1, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
Attacks the enemy with 492 power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 1440 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1500 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 87.3, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 89.6, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
Attacks the enemy with 531 power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 1561 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1624 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 91.9, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 94.2, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
Attacks the enemy with 570 power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 1687 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1751 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 96.5, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 98.9, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
Attacks the enemy with 610 power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 1816 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1881 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 101.2, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 103.6, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
Attacks the enemy with 651 power added to P. Atk., causes burns for 10 seconds, and makes him consume 66 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 1947 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 2013 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Combines party members' P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. For 40 minutes, increases P. Atk. by 15% and P. Def. by 15%.
When light armor is equipped, P. Def. is increased by 106, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 108.5, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
Attacks the enemy with 691 power added to P. Atk., causes burns for 10 seconds, and makes him consume 66 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 2080 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 2146 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Combines party members' critical rate increase and critical power increase to have more advanced critical increase effect. Increases critical rate by 30% and critical impact by 35%.
Combines a party member's moving speed increase and evasion increase effects for a more advanced movement increase effect. For 40 minutes, increases moving speed by 33 and evasion by 4.
When light armor is equipped, P. Def. is increased by 110.9, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 113.3, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
Attacks the enemy with 731 power added to P. Atk., causes burns for 10 seconds, and makes him consume 66 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 2213 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 2279 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Combines party members' general attack damage absorption and Atk. Spd. increase to have a more advanced blood awakening effect. For 40 minutes, increases Atk. Spd. by 33% and bestows the ability to recover as HP 9% of the standard short-range physical damage inflicted on the enemy.
When light armor is equipped, P. Def. is increased by 115.8, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 118.2, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.