Attacks the enemy with 167 power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 487 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 518 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 550 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 43.5, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 45, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 46.6, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 16 and M. Atk increases by 20. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 17 and M. Atk increases by 21.3. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 18.1 and M. Atk increases by 22.6. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
Attacks the enemy with 210 power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 583 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 618 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 655 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Decreases nearby clan members' P. Def. by 5%, M. Def. by 10%, and evasion by 2, and increases P. Atk. by 5%, M. Atk. by 10%, Atk. Spd. by 5%, Casting Spd. by 5%, and moving speed by 5 for 20 minutes.
When light armor is equipped, P. Def. is increased by 49.8, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 51.5, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 53.2, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 20.4 and M. Atk increases by 25.4. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 21.6 and M. Atk increases by 26.9. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 22.8 and M. Atk increases by 28.5. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
Attacks the enemy with 261 power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 693 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 732 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 773 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 56.7, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 58.5, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 60.4, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 25.5 and M. Atk increases by 31.8. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 26.9 and M. Atk increases by 33.6. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 28.3 and M. Atk increases by 35.4. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
Attacks the enemy with 319 power added to P. Atk., causes burns for 10 seconds, and makes him consume 53 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 816 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 860 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 905 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Decreases nearby clan members' P. Def. by 8%, M. Def. by 16%, and evasion by 4, and increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. by 8%, Casting Spd. by 8%, and moving speed by 8 for 20 minutes.
When light armor is equipped, P. Def. is increased by 64.2, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 66.1, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 68.1, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 31.4 and M. Atk increases by 39.2. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 33 and M. Atk increases by 41.2. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 34.6 and M. Atk increases by 43.2. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
Attacks the enemy with 384 power added to P. Atk., causes burns for 10 seconds, and makes him consume 53 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 952 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1001 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1051 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 72.2, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 74.2, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 76.3, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 38 and M. Atk increases by 47.5. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 39.8 and M. Atk increases by 49.8. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 41.7 and M. Atk increases by 52.1. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
Attacks the enemy with 419 power added to P. Atk., causes burns for 10 seconds, and makes him consume 53 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 1102 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1155 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1210 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 78.5, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 80.6, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 43.5 and M. Atk increases by 54.4. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 45.4 and M. Atk increases by 56.8. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
Attacks the enemy with 455 power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 1265 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1322 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1380 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 82.8, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 85.1, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 47.4 and M. Atk increases by 59.2. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 49.4 and M. Atk increases by 61.7. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
Attacks the enemy with 492 power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 1440 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1500 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 87.3, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 89.6, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 51.4 and M. Atk increases by 64.3. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 53.5 and M. Atk increases by 66.8. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
Attacks the enemy with 531 power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 1561 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1624 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 91.9, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 94.2, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 55.6 and M. Atk increases by 69.4. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 57.7 and M. Atk increases by 72.1. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
Attacks the enemy with 570 power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 1687 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1751 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 96.5, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 98.9, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 59.8 and M. Atk increases by 74.8. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 62 and M. Atk increases by 77.4. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
Attacks the enemy with 610 power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 1816 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1881 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 101.2, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 103.6, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 64.1 and M. Atk increases by 80.2. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 66.3 and M. Atk increases by 82.9. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
Attacks the enemy with 651 power added to P. Atk., causes burns for 10 seconds, and makes him consume 66 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 1947 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 2013 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Combines a party/clan member's P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. For 40 minutes, increases P. Atk. by 15% and P. Def. by 15%.
When light armor is equipped, P. Def. is increased by 106, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 108.5, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 68.5 and M. Atk increases by 85.6. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 70.7 and M. Atk increases by 88.4. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
Attacks the enemy with 691 power added to P. Atk., causes burns for 10 seconds, and makes him consume 66 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 2080 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 2146 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Combines a party/clan member's maximum HP increase and maximum MP increase effects for more advanced mental and physical power. For 40 minutes, increases Max HP by 35% and Max MP by 35%.
When light armor is equipped, P. Def. is increased by 110.9, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 113.3, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 72.9 and M. Atk increases by 91.1. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 75.1 and M. Atk increases by 93.8. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
Attacks the enemy with 731 power added to P. Atk., causes burns for 10 seconds, and makes him consume 66 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 2213 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 2279 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Combines a party/clan member's critical rate increase and critical power increase effects for a more advanced critical increase effect. For 40 minutes, increases critical rate by 30% and critical power by 35%.
When light armor is equipped, P. Def. is increased by 115.8, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 118.2, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 77.2 and M. Atk increases by 96.5. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 79.4 and M. Atk increases by 99.3. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.