Supplements user's P. Atk. by 620 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 659 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 700 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
user's M. Atk. is supplemented by 50 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
user's M. Atk. is supplemented by 52 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
Absorbs souls. 960 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 21 souls can be absorbed.
Supplements user's P. Atk. by 742 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 787 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 833 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
user's M. Atk. is supplemented by 55 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
user's M. Atk. is supplemented by 57 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
Absorbs souls. 1109 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 22 souls can be absorbed.
Supplements user's P. Atk. by 882 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 932 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 984 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
user's M. Atk. is supplemented by 60 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
user's M. Atk. is supplemented by 61 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
User's M. Atk. is supplemented by 42 Power to inflict Dark damage on an enemy, who is filled with fear and flees for 5 seconds. Power is increased upon consumption of up to 5 souls.
User's M. Atk. is supplemented by 43 Power to inflict Dark damage on an enemy, who is filled with fear and flees for 5 seconds. Power is increased upon consumption of up to 5 souls.
Absorbs souls. 1269 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 23 souls can be absorbed.
Supplements user's P. Atk. by 1853 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1953 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2057 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1038 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1094 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1152 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
user's M. Atk. is supplemented by 65 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
user's M. Atk. is supplemented by 66 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
When using a Kamael-exclusive weapon, P. Atk., M. Atk. and lethal attack success rate are increased by 10% for 3 minutes. May be applied to Kamael party members.
User's M. Atk. is supplemented by 45 Power to inflict Dark damage on an enemy, who is filled with fear and flees for 5 seconds. Power is increased upon consumption of up to 5 souls.
User's M. Atk. is supplemented by 47 Power to inflict Dark damage on an enemy, who is filled with fear and flees for 5 seconds. Power is increased upon consumption of up to 5 souls.
Absorbs souls. 1440 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 24 souls can be absorbed.
Supplements user's P. Atk. by 2388 Power to attack enemies bearing a Death Mark. Power is increased upon consumption of up to 5 souls. Requires a short sword. Ignores shield defense. Critical hit is possible.
Supplements user's P. Atk. by 2164 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2274 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2388 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1212 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1274 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1337 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
user's M. Atk. is supplemented by 70 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
user's M. Atk. is supplemented by 72 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
User's M. Atk. is supplemented by 49 Power to inflict Dark damage on an enemy, who is filled with fear and flees for 5 seconds. Power is increased upon consumption of up to 5 souls.
User's M. Atk. is supplemented by 50 Power to inflict Dark damage on an enemy, who is filled with fear and flees for 5 seconds. Power is increased upon consumption of up to 5 souls.
Absorbs souls. 1622 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 25 souls can be absorbed.
Supplements user's P. Atk. by 2505 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2625 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2748 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1403 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1470 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1539 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
user's M. Atk. is supplemented by 75 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
user's M. Atk. is supplemented by 77 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
User's M. Atk. is supplemented by 53 Power to inflict Dark damage on an enemy, who is filled with fear and flees for 5 seconds. Power is increased upon consumption of up to 5 souls.
User's M. Atk. is supplemented by 54 Power to inflict Dark damage on an enemy, who is filled with fear and flees for 5 seconds. Power is increased upon consumption of up to 5 souls.
Absorbs souls. 1815 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 26 souls can be absorbed.
Supplements user's P. Atk. by 2875 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 3004 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 3136 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1610 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1682 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1757 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
user's M. Atk. is supplemented by 80 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
user's M. Atk. is supplemented by 82 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
User's M. Atk. is supplemented by 56 Power to inflict Dark damage on an enemy, who is filled with fear and flees for 5 seconds. Power is increased upon consumption of up to 5 souls.
User's M. Atk. is supplemented by 57 Power to inflict Dark damage on an enemy, who is filled with fear and flees for 5 seconds. Power is increased upon consumption of up to 5 souls.
Absorbs souls. 2018 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 27 souls can be absorbed.
Supplements user's P. Atk. by 3408 Power to attack enemies bearing a Death Mark. Power is increased upon consumption of up to 5 souls. Requires a short sword. Ignores shield defense. Critical hit is possible.
Supplements user's P. Atk. by 3271 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 3408 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1832 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1909 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
user's M. Atk. is supplemented by 84 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
user's M. Atk. is supplemented by 85 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
Supplements user's P. Atk. with 1 Power, stunning nearby enemies for 2 seconds and teleporting them to the rear. Power is increased upon consumption of up to 5 souls.
User's M. Atk. is supplemented by 59 Power to inflict Dark damage on an enemy, who is filled with fear and flees for 5 seconds. Power is increased upon consumption of up to 5 souls.
User's M. Atk. is supplemented by 60 Power to inflict Dark damage on an enemy, who is filled with fear and flees for 5 seconds. Power is increased upon consumption of up to 5 souls.
Absorbs souls. 2160 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 28 souls can be absorbed.
Supplements user's P. Atk. by 3548 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 3690 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 1987 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2067 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
user's M. Atk. is supplemented by 87 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
user's M. Atk. is supplemented by 89 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
User's M. Atk. is supplemented by 61 Power to inflict Dark damage on an enemy, who is filled with fear and flees for 5 seconds. Power is increased upon consumption of up to 5 souls.
User's M. Atk. is supplemented by 62 Power to inflict Dark damage on an enemy, who is filled with fear and flees for 5 seconds. Power is increased upon consumption of up to 5 souls.
Absorbs souls. 2306 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 29 souls can be absorbed.
Supplements user's P. Atk. by 3834 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 3980 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2147 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2229 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
user's M. Atk. is supplemented by 90 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
user's M. Atk. is supplemented by 92 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
User's M. Atk. is supplemented by 63 Power to inflict Dark damage on an enemy, who is filled with fear and flees for 5 seconds. Power is increased upon consumption of up to 5 souls.
User's M. Atk. is supplemented by 65 Power to inflict Dark damage on an enemy, who is filled with fear and flees for 5 seconds. Power is increased upon consumption of up to 5 souls.
Absorbs souls. 2457 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 30 souls can be absorbed.
Supplements user's P. Atk. by 4275 Power to attack enemies bearing a Death Mark. Power is increased upon consumption of up to 5 souls. Requires a short sword. Ignores shield defense. Critical hit is possible.
Supplements user's P. Atk. by 4127 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 4275 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2311 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2394 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
user's M. Atk. is supplemented by 94 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
user's M. Atk. is supplemented by 96 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
User's M. Atk. is supplemented by 66 Power to inflict Dark damage on an enemy, who is filled with fear and flees for 5 seconds. Power is increased upon consumption of up to 5 souls.
User's M. Atk. is supplemented by 67 Power to inflict Dark damage on an enemy, who is filled with fear and flees for 5 seconds. Power is increased upon consumption of up to 5 souls.
Absorbs souls. 2613 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 32 souls can be absorbed.
Supplements user's P. Atk. by 4425 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 4575 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2478 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2562 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
user's M. Atk. is supplemented by 97 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
user's M. Atk. is supplemented by 99 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
User's M. Atk. is supplemented by 68 Power to inflict Dark damage on an enemy, who is filled with fear and flees for 5 seconds. Power is increased upon consumption of up to 5 souls.
User's M. Atk. is supplemented by 69 Power to inflict Dark damage on an enemy, who is filled with fear and flees for 5 seconds. Power is increased upon consumption of up to 5 souls.
Absorbs souls. 2774 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 34 souls can be absorbed.
Supplements user's P. Atk. by 4726 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 4878 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2647 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2732 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
user's M. Atk. is supplemented by 100 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
user's M. Atk. is supplemented by 102 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
User's M. Atk. is supplemented by 70 Power to inflict Dark damage on an enemy, who is filled with fear and flees for 5 seconds. Power is increased upon consumption of up to 5 souls.
User's M. Atk. is supplemented by 72 Power to inflict Dark damage on an enemy, who is filled with fear and flees for 5 seconds. Power is increased upon consumption of up to 5 souls.
Absorbs souls. 2940 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 36 souls can be absorbed.
Supplements user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Power is increased upon consumption of up to 5 souls. Requires a short sword. Ignores shield defense. Critical hit is possible.
Supplements user's P. Atk. by 5029 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 5180 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2816 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2901 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
user's M. Atk. is supplemented by 104 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
user's M. Atk. is supplemented by 105 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
User's M. Atk. is supplemented by 73 Power to inflict Dark damage on an enemy, who is filled with fear and flees for 5 seconds. Power is increased upon consumption of up to 5 souls.
User's M. Atk. is supplemented by 74 Power to inflict Dark damage on an enemy, who is filled with fear and flees for 5 seconds. Power is increased upon consumption of up to 5 souls.
Absorbs souls. 3110 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 38 souls can be absorbed.
Supplements user's P. Atk. by 5330 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 5479 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 2985 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Supplements user's P. Atk. by 3069 Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
user's M. Atk. is supplemented by 107 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
user's M. Atk. is supplemented by 108 Power to inflict Dark damage on an enemy. Power is increased upon consumption of up to 5 souls. Target cancel is possible.
User's M. Atk. is supplemented by 75 Power to inflict Dark damage on an enemy, who is filled with fear and flees for 5 seconds. Power is increased upon consumption of up to 5 souls.
User's M. Atk. is supplemented by 76 Power to inflict Dark damage on an enemy, who is filled with fear and flees for 5 seconds. Power is increased upon consumption of up to 5 souls.
Absorbs souls. 3285 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 40 souls can be absorbed.