Attacks the enemy with 246 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 262 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 278 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Increases the critical attack power of all party members by 35% for 2 minutes. MP consumption increases additionally when dancing while song/dance effect lasts. Requires a dual-sword weapon.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 30 effect on the enemy. Decreases the enemy's moving speed by 20% for 1 minute.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 31 effect on the enemy. Decreases the enemy's moving speed by 20% for 1 minute.
Attacks the enemy with 295 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 313 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 331 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Increases the divinity attribute P. Atk. of all party members by 20 for 2 minutes. MP consumption increases additionally when dancing while song/dance effect lasts. Requires a dual-sword weapon.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 33 effect on the enemy. Decreases the enemy's moving speed by 20% for 1 minute.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 34 effect on the enemy. Decreases the enemy's moving speed by 20% for 1 minute.
Attacks the enemy with 350 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 370 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 391 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Increases the accuracy of all party members by 4 for 2 minutes. MP consumption increases additionally when dancing while song/dance effect lasts. Requires a dual-sword weapon.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 36 effect on the enemy. Decreases the enemy's moving speed by 20% for 1 minute.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 37 effect on the enemy. Decreases the enemy's moving speed by 20% for 1 minute.
Attacks the enemy with 412 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 434 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 457 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Increases the M. Atk. of all party members by 20% for 2 minutes. MP consumption increases additionally when dancing while song/dance effect lasts. Requires a dual-sword weapon.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 39 effect on the enemy. Decreases the enemy's moving speed by 20% for 1 minute.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 40 effect on the enemy. Decreases the enemy's moving speed by 20% for 1 minute.
Attacks the enemy with 481 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 506 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 531 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Decreases the magic canceling damage of all party members by 40 and increases Casting Spd. by 30% for 2 minutes. MP consumption increases additionally when dancing while song/dance effect lasts. Requires a dual-sword weapon.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 42 effect on the enemy. Decreases the enemy's moving speed by 20% for 1 minute.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 43 effect on the enemy. Decreases the enemy's moving speed by 20% for 1 minute.
Attacks the enemy with 557 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 584 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 611 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Increases the P. Atk. of all party members by 12% for 2 minutes. MP consumption increases additionally when dancing while song/dance effect lasts. Requires a dual-sword weapon.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 45 effect on the enemy. Decreases the enemy's moving speed by 20% for 1 minute.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 46 effect on the enemy. Decreases the enemy's moving speed by 20% for 1 minute.
Attacks the enemy with 639 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 668 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 697 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Increases the Atk. Spd. of all party members by 15% for 2 minutes. MP consumption increases additionally when dancing while song/dance effect lasts. Requires a dual-sword weapon.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 48 effect on the enemy. Decreases the enemy's moving speed by 20% for 1 minute.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 49 effect on the enemy. Decreases the enemy's moving speed by 20% for 1 minute.
Attacks the enemy with 727 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 758 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 51 effect on the enemy. Decreases the enemy's moving speed by 20% for 1 minute.
Attacks the enemy with 789 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 820 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Increases the tolerance of all party members to earth type attacks by 30 for 2 minutes. MP consumption increases additionally when dancing while song/dance effect lasts. Requires a dualsword to be equipped.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 53 effect on the enemy. Decreases the enemy's moving speed by 20% for 1 minute.
Attacks the enemy with 852 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 885 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 56 effect on the enemy. Decreases the enemy's moving speed by 20% for 1 minute.
Attacks the enemy with 917 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 950 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
For 2 minutes, gives all party members the ability to decrease by 30 the damage received from topography. Increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 58 effect on the enemy. Decreases the enemy's moving speed by 20% for 1 minute.
Attacks the enemy with 984 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 1017 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 59 effect on the enemy. Decreases the enemy's moving speed by 20% for 1 minute.
Attacks the enemy with 1051 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 1084 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Increases the tolerance of all party members to water type attacks by 30 for 2 minutes. MP consumption increases additionally when dancing while song/dance effect lasts. Requires a dualsword to be equipped.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 61 effect on the enemy. Decreases the enemy's moving speed by 20% for 1 minute.
Attacks the enemy with 1118 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 1151 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 63 effect on the enemy. Decreases the enemy's moving speed by 20% for 1 minute.
Attacks the enemy with 1185 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Attacks the enemy with 1218 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped.
Cools and freezes the surrounding air momentarily. Inflicts water damage with 65 effect on the enemy. Decreases the enemy's moving speed by 20% for 1 minute.