МНЕ ПИШУТ CoD2 MP 1.3 build win-x86 May 1 2006 -----FS_Startup -----Current language: english Current search path: D:GamesCall of Dutymainiw_14.iwd (4038 files) D:GamesCall of Dutymainiw_13.iwd (22624 files) D:GamesCall of Dutymainiw_12.iwd (1016 files) D:GamesCall of Dutymainiw_11.iwd (1462 files) D:GamesCall of Dutymainiw_10.iwd (1936 files) D:GamesCall of Dutymainiw_09.iwd (2142 files) D:GamesCall of Dutymainiw_08.iwd (2723 files) D:GamesCall of Dutymainiw_07.iwd (3384 files) D:GamesCall of Dutymainiw_06.iwd (990 files) D:GamesCall of Dutymainiw_05.iwd (928 files) D:GamesCall of Dutymainiw_04.iwd (698 files) D:GamesCall of Dutymainiw_03.iwd (26 files) D:GamesCall of Dutymainiw_02.iwd (40 files) D:GamesCall of Dutymainiw_01.iwd (16 files) D:GamesCall of Dutymainiw_00.iwd (102 files) D:GamesCall of Duty/main D:GamesCall of Duty/raw D:GamesCall of Duty/raw_shared D:GamesCall of Duty/devraw D:GamesCall of Duty/devraw_shared File Handles: ----------------------83093 files in iwd files execing default_mp.cfg couldn't exec language.cfg ========= autoconfigure configure_mp.csv: using CPU configuration 0 GHz 512 MB execing configure_mp.cfg configure_mp.csv: using GPU configuration Radeon X* Measured CPU speed is 1.50 GHz System memory is 767 MB (capped at 1 GB) Video card is ATI Radeon Xpress 1250 Streaming SIMD Extensions (SSE) supported Winsock Initialized Opening IP socket: localhost:28960 Hostname: windowsxpsp3 IP: 100.118.119.52 -----Initializing Renderer ----------------------------------------Client Initialization ----------Client Initialization Complete -----Trying SMP acceleration... ...succeeded. -----R_Init -----Getting Direct3D 9 interface... Pixel shader version is 2.0 Vertex shader version is 2.0 Direct3D 7 code path is available. Direct3D 9 code path is available. Using Direct3D 9 code path because it is the best available path on this hardware. Attempting 800 x 600 fullscreen with 32 bpp at 60 hz Game window successfully created. Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Setting initial state... DirectX reports 512 MB of video memory and 484 MB of available texture memory. Texture detail is set automatically. Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps ERROR: Couldn't find font 'fonts/russian/consoleFont' Error during initialization: R_RegisterFont: Error while reading font 'fonts/russian/consoleFont'
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ЧТО ДЕЛАТЬ ЕСЛИ Не ЗАПУСКАЕТСЯ CALL OF DUTY 2 ???
Автор темы RCG,Nov 03 2013 12:22 AM
Сообщений в теме: 3
#1 Отправлено 03 November 2013 - 12:22 AM
МНЕ ПИШУТ CoD2 MP 1.3 build win-x86 May 1 2006 -----FS_Startup -----Current language: english Current search path: D:GamesCall of Dutymainiw_14.iwd (4038 files) D:GamesCall of Dutymainiw_13.iwd (22624 files) D:GamesCall of Dutymainiw_12.iwd (1016 files) D:GamesCall of Dutymainiw_11.iwd (1462 files) D:GamesCall of Dutymainiw_10.iwd (1936 files) D:GamesCall of Dutymainiw_09.iwd (2142 files) D:GamesCall of Dutymainiw_08.iwd (2723 files) D:GamesCall of Dutymainiw_07.iwd (3384 files) D:GamesCall of Dutymainiw_06.iwd (990 files) D:GamesCall of Dutymainiw_05.iwd (928 files) D:GamesCall of Dutymainiw_04.iwd (698 files) D:GamesCall of Dutymainiw_03.iwd (26 files) D:GamesCall of Dutymainiw_02.iwd (40 files) D:GamesCall of Dutymainiw_01.iwd (16 files) D:GamesCall of Dutymainiw_00.iwd (102 files) D:GamesCall of Duty/main D:GamesCall of Duty/raw D:GamesCall of Duty/raw_shared D:GamesCall of Duty/devraw D:GamesCall of Duty/devraw_shared File Handles: ----------------------83093 files in iwd files execing default_mp.cfg couldn't exec language.cfg ========= autoconfigure configure_mp.csv: using CPU configuration 0 GHz 512 MB execing configure_mp.cfg configure_mp.csv: using GPU configuration Radeon X* Measured CPU speed is 1.50 GHz System memory is 767 MB (capped at 1 GB) Video card is ATI Radeon Xpress 1250 Streaming SIMD Extensions (SSE) supported Winsock Initialized Opening IP socket: localhost:28960 Hostname: windowsxpsp3 IP: 100.118.119.52 -----Initializing Renderer ----------------------------------------Client Initialization ----------Client Initialization Complete -----Trying SMP acceleration... ...succeeded. -----R_Init -----Getting Direct3D 9 interface... Pixel shader version is 2.0 Vertex shader version is 2.0 Direct3D 7 code path is available. Direct3D 9 code path is available. Using Direct3D 9 code path because it is the best available path on this hardware. Attempting 800 x 600 fullscreen with 32 bpp at 60 hz Game window successfully created. Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Setting initial state... DirectX reports 512 MB of video memory and 484 MB of available texture memory. Texture detail is set automatically. Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps ERROR: Couldn't find font 'fonts/russian/consoleFont' Error during initialization: R_RegisterFont: Error while reading font 'fonts/russian/consoleFont'
#2 Отправлено 03 November 2013 - 12:27 AM
поменяй комп) возможно просто не тянет
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